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Car Configurators
Youtube video
At Mackevision I worked on multiple car configurators (Unreal Engine), e.g. the globally rolled-out BMW 'EVE', that I was given the opportunity to present together with the colleagues from BMW at Build: Munich 2019.

Ice Shader
A fast ice shader in Unity with refraction, fresnel effect, dripping water and a few more parameters plus procedural icicles.

GenAI
Various projects, e.g. a sketch2image tool (React/JS frontend + Stable Diffusion in AWS) or a GPT4 configurator demo.
Intern at Chasing Carrots
During my 6 month internship at Chasing Carrots I mostly developed with Unity, working on Pressure Overdrive and Heart of Scrap. For the later I programmed a computer agent, whose parameters were optimized using an evolutionary algorithm.

Keep Defense
A tower defense in Unity with levels generated at runtime and various traps like rolling rocks, catapults, burning tar etc.
ML training data
Photorealistic visualizations for various clients for training of machine learning algorithms, created together with 3D artists. (Unreal Engine + Houdini)

Mage Duel VR
A small multiplayer virtual reality action game, where players fire spells using gestures of their hands.
Created with Unity using Oculus Rift DK2 and Razor Hydra.

Sound Planet
Synthesizer and sequencer visualized in a procedural 3D world and completely programmed in Unity.

Stratego Online
The board game Stratego as online multiplayer game.

VDA Traffic Simulation
Project website
Realistic simulation created with Unreal Engine. Specific scenarios, different environments, meta data, etc.

Breaking Ball
play
HTML5 browser game
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