Game Designer Programmer Writer Musician
Ever since I played my first computer game, I've been exploring the world editors. When Warcraft 3 and its powerful map editor were released in 2002, I could fully live out this habit and create countless maps, pushing the limit of the program and implementing own game ideas, which I would then test online.
Tap/hover on the crystals to see more.
During my media informatics studies (B.Sc.) I gathered knowledge about making films, layout, image editing, 3D modelling, texturing and 2D/3D animation.
In addition, I improved my skills in both game development (design & programming) and audio production, which are of particular interest to me.
My previous experience as hobby programmer and some semesters of maths/physics studies gave me a flying start.
From september 2016 to february 2017 I gained work experience as programmer for Chasing Carrots, a game studio in Stuttgart.
Afterwards I joined Mackevision and worked mainly on automation, data pipeline, tooling, VR & application workflow to create interactive customer experiences and large amounts of beautiful images and videos.
I've been creating electronic music for a few years already. In Flensburg I learned about professional recording techniques, mastering and scoring. There I have composed a heroic, archaic soundtrack for a computer game. Listen here.