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Hi, I'm Christopher Hauck.

Game Designer Programmer Writer Musician

Game Design.

Ever since I played my first computer game, I've been a passionate mapper. Since Warcraft 3 and its powerful map editor were released in 2002, I could live out this habit and create countless maps, pushing the limit of the program and implementing own game ideas, which I would then test online.

Mit Klick bzw. Bewegen des Mauszeigers auf die Kristalle werden weitere Informationen angezeigt!


I'm currently attending my last semester of media informatics (B.Sc.) in Flensburg. During studies I gathered knowledge about making films, layout, image editing, 3D modelling, texturing and 2D/3D animation. In addition, I improved my skills in both game development (game design as well as programming) and audio production, which are of particular interest to me. My previous experience as hobby programmer and a few semesters of maths/physics studies came in handy, as they schooled my analytical thinking. From september 2016 to february 2017 I gained work experience as programmer for Chasing Carrots, a game studio in Stuttgart.

The Right Soundtrack.

I've been creating electronic music for a few years already. In Flensburg I learned about professional recording techniques, mastering and scoring. There I have composed a heroic, archaic soundtrack for a computer game. Listen here.

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