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Hi, I'm Christopher Hauck.

Programmer and hobby game designer/musician/writer

Game Design

Ever since I played my first computer game, I've been exploring the world editors. When Warcraft 3 and its powerful map editor were released in 2002, I could fully live out this habit and create countless maps, pushing the limit of the program and implementing own game ideas, which I would then test online.

Tap/hover on the crystals to see more.

Background

During my media informatics studies (B.Sc.) I gathered knowledge about making films, layout, image editing, 3D modelling, texturing and 2D/3D animation. In addition, I improved my skills in game design, programming and audio production, which are of particular interest to me.
Before that I had already programmed and studied maths & physics.
In the winter 2016/17 I gained work experience as programmer for Chasing Carrots, a game studio in Stuttgart.
Afterwards I joined Mackevision (now part of Accenture) and worked mainly on automation, data pipeline, tooling, VR & application workflow to create interactive customer experiences and large amounts of beautiful images and videos. Cloud-Deployment, Frontend and GenAI are also recurring topics. I collected basic knowledge about Machine Learning and GenAI since 2023 with the recommendable fast.ai course, Kaggle challenges and small projects.

The Right Soundtrack

After having made some electronic music already, I learned about professional recording techniques, mastering and scoring in Flensburg. Listen to music here.

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